Although gameplay is not linear, storylines and scripted events exist in the game's pre-built neighborhoods. Genetics are also a new game mechanic, as previously children in The Sims did not always look like their parents. The Sims 2 builds on its predecessor by allowing Sims to age through six stages of life and incorporating a 3D graphics engine that allows the player to get 360º views of the game as opposed to the fixed 2D isometric view of The Sims. All Sims age, and can live up to 90 sim days or more. Sims have life goals, wants and fears, the fulfillment of which can produce either good or bad outcomes. The Sims 2, like its predecessor, does not have a defined final goal as the gameplay is open-ended.
Players manage their Sims so they can experience rewards and form relationships in a manner similar to real life. The game allows the player to create their own Sim, neighborhoods, houses, and families. It is the sequel to the first game in the franchise, The Sims. The Sims 2 is a 2004 strategic life simulation video game developed in Redwood City, California studio of Maxis and published by Electronic Arts.